Weapons Chart: Staves

Name LVL Price Uses RNG WT HIT Effect
Barrier C 2250 15 1 4 100 +7 to target’s Magic Defense. Effect wears down each turn
Beserk B 1800 3 * 8 60 Makes target go beserk. (Characters in this state will attack random targets, both friend and enemy.)
Fortify A 8000 8 * 7 100 Heals 10 + (User’s MAG) HP of all friendly units within range.
Hammerne C 1800 3 1 7 100 Restores a single item’s usage to its max.
Heal E 600 30 1 2 100 Heals 10 + (User’s MAG) HP.
Mend D 1000 20 1 4 100 Heals 20 + (User’s MAG) HP.
Physic B 3750 15 * 5 100 Heals 10 + (User’s MAG) HP
Recover C 2250 15 1 6 100 Heals all HP.
Rescue B 1800 3 * 6 100 Moves one friendly unit to a map square adjacent to the user.
Restore C 2000 10 1 4 100 Cures negative status effects.
Silence B 1200 3 * 7 70 Makes target unable to use magic or staves for 5 turns.
Sleep B 1500 3 * 8 65 Puts target to sleep for 5 turns. (Sleeping characters do not get a turn and cannot counter when attacked.)
Torch D 1000 10 * 5 100 Brightens an area of darkness or fog. Effect wears down each turn.
Unlock D 1500 10 1-2 7 100 Opens a chest or door within range.
Warp A 7500 5 1 5 100 Moves target to any unoccupied map square.

 

* denotes that range extends to user’s Magic stat divided by two