Name |
Price |
Uses |
Description |
 |
Afa’s Drops |
– |
1 |
Increases stat growth rate for the character you use it on. (Once you beat the game, you can look at your score in the “extras” menu, and the character you gave the drops to will comment on your rating.) |
 |
Angelic Robe |
8,000 |
1 |
Permanently raises max HP by 7. |
|
Antitoxin |
450 |
3 |
Cures poison. |
 |
Blue Gem |
– |
– |
Sells for 5,000G. |
 |
Body Ring |
8,000 |
1 |
Permanently raises constitution by 2. |
 |
Boots |
8,000 |
1 |
Permanently raises movement by 2. |
 |
Chest Key |
300 |
1 or 5 |
Opens chests. |
 |
Delphi Shield |
10,000 |
– |
Nullifies the bonus that archers get against the flying unit holding it. |
 |
Door Key |
50 |
1 |
Opens doors. |
 |
Dragon Shield |
8,000 |
1 |
Permanently rasises defense by 2. |
 |
Earth Seal |
20,000 |
1 |
Promotes anyone level 10 or above except for thieves, pirates, and lords. |
 |
Elixer |
3,000 |
3 |
Heals all HP. |
 |
Elysian Whip |
10,000 |
1 |
Promots pegasus knights and dragon knights who are level 10 or above. |
 |
Emblem Seal |
|
|
|
 |
Energy Ring |
8,000 |
1 |
Permanently raises strength or magic by 2. |
 |
Fell Contract |
50,000 |
1 |
Promotes thieves who are level 10 or above. |
 |
Flametongue |
– |
– |
Allows the Fire Dragon to attack. Has a range of 1-3 spaces, and adds +10 to strength, accuracy, defense, and magic defense. Ignores the defense of the character it attack; always does 37 points of damage! (39 points of damage in Hector’s Hard Mode) |
 |
Goddess Icon |
8,000 |
1 |
Permanently raises luck by 2. |
 |
Gold |
– |
– |
When taken from an enemy, a set amount of gold will be added to your funds immediantly. |
 |
Guiding Ring |
10,000 |
1 |
Promotes clerics, monks, mages, shaman, and troubadours who are level 10 or above. |
 |
Heaven Seal |
20,000 |
1 |
Promotes lords who are level 10 or above. Your primary lord cannot use it. |
 |
Hero’s Crest |
10,000 |
1 |
Promotes mercenaries, myrmidons, and fighters who are level 10 or above. |
 |
Iron Rune |
5,000 |
– |
Prevents critical hits against the unit holding it. |
 |
Knight Crest |
10,000 |
1 |
Promotes cavaliers and knights who are level 10 or above. |
 |
Light Rune |
800 |
1 |
Can be planted on a map tile. No units may enter the tile where it has been set. |
|
Lockpick |
1,200 |
15 |
Thieves only. Can open chests or doors. Unusable by assasians. |
 |
Member’s Card |
6,000 |
– |
Allows access to secret shops to the unit holding it. |
 |
Mine |
500 |
1 |
Can be planted on a map tile. The first unit to cross that map tile will take damage. |
 |
Ocean Seal |
50,000 |
1 |
Promotes pirates who are level 10 or above. |
 |
Orion’s Bolt |
10,000 |
1 |
Promotes archers and nomads who are level 10 or above. |
 |
Pure Water |
900 |
3 |
+7 to Magic Defense. Effects wear down each turn. |
 |
Red Gem |
– |
– |
Sells for 2,500G. |
 |
Secret Book |
8,000 |
1 |
Permanently raises skill by 2. |
 |
Silver Card |
4,000 |
– |
Halves the prices of goods in shops for the unit holding it. Japanese version only. (?) |
 |
Speedwings |
8,000 |
1 |
Permanently raises speed by 2. |
|
Talisman |
8,000 |
1 |
Permanently raises magic defense by 2. |
|
Torch |
500 |
5 |
Allows user to see an extra 7 map tiles into fog. Effect wears down by 1 tile each turn. |
 |
Vulnerary |
300 |
3 |
Heals 10 HP. |
 |
White Gem |
– |
– |
Sells for 10,000G. |